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Meta seems to be testing a Quest 4 with eye & face tracking

Meta is potentially revolutionising the VR landscape with its latest Quest 4 prototype, featuring eye and face tracking technology, promising a new level of immersion and interaction.

 

Unveiling Project Pismo: What We Know About the Meta Quest 4 So Far

We Know About the Meta Quest 4 So Far

Meta’s rumoured VR headset prototype, likely the Meta Quest 4, is creating a excitement in the VR market. A recent discovery by VR enthusiast Luna on User Interviews revealed a recruitment listing for testers of an advanced "wearable tech device" capable of capturing facial expressions, eye movements, and voice. This development, part of Reality Labs' ongoing innovations, is being conducted under the project name "Pismo" in Burlingame, California. It signals a significant leap in Meta’s developments for VR environments.

Following Meta’s strategy of tiered product releases, the Meta Quest 4 is expected to debut with two versions: Pismo Low (the standard edition) and Pismo High (the premium model). This dual-tier approach mirrors other high-end VR headsets in the market, aiming to meet the needs of both budget-conscious users and those seeking premium experiences.

The Meta Quest 4 release date is anticipated in 2026, aligning with Meta’s tradition of refreshing its VR hardware every few years. As Reality Labs continues to push boundaries, this successor to the Meta Quest 3 is poised to enhance Meta’s position in the growing VR market. Reports suggest the Meta Quest 4 will play a important role in shaping the future of VR, catering to both casual and enterprise users. Stay tuned for more updates as Meta’s plans for the Quest 4 unfold.

Key Expected Features of the Meta Quest 4

Expected Features of the Meta Quest 4

The upcoming Meta Quest 4, rumoured to launch in 2026, is generating excitement with several anticipated advancements. Here's a breakdown of the key features based on recent news and reports:

  1. OLED Displays
    Speculation suggests the Quest 4 will feature OLED displays, delivering sharper visuals, higher resolution, and richer, more vibrant colors compared to traditional LCD screens. This enhancement could significantly boost immersion and clarity, especially for the premium Pismo High model, setting a new benchmark in VR specs.

  2. Eye Tracking and Facial Expression Capture
    The Quest 4 is expected to include advanced eye-tracking technology, enabling more realistic avatar movements in Meta Horizon, Meta’s virtual social space. The addition of facial expression capture hints at an unprecedented level of engagement in VR interactions, enhancing communication and emotional expression in virtual environments.

  3. Hardware and Resolution Enhancements
    Meta’s plans for the Quest 4 likely involve significant hardware upgrades, including enhanced graphics, improved processing power, and higher resolutions. These upgrades aim to support more demanding VR applications, smoother frame rates, and professional use cases, such as immersive meetings and enterprise solutions, solidifying the headset's position in the market.

Potential Launch Details

While Meta has not disclosed the Quest 4's price, having both standard and premium versions implies a range of pricing tiers, perhaps similar to the current Meta headsets’ spread. If released on schedule in 2026, the Quest 4 will likely launch with a competitive price point aimed at both enthusiasts and enterprise customers looking for cutting-edge VR technology.

With the Quest 4, Meta appears to be elevating its VR product line through distinct hardware options, perhaps aligning with Meta Horizon's ambitions and expanding the use of VR headsets beyond gaming. This will further establish the Quest 4 as a versatile reality headset for varied applications in immersive tech.

The Potential of Eye and Face Tracking in the new VR headset

Eye and face tracking technology in Meta’s upcoming Quest 4 has the potential to transform the VR landscape, making interactions more lifelike and intuitive. These features could fundamentally change how users experience virtual environments by allowing for enhanced eye contact between avatars, realistic facial expressions, and personalised gestures, adding a rich layer of depth to virtual reality interactions. This level of immersion could elevate social VR applications and lead to even more interactive experiences in the metaverse —Meta's vision of linked virtual spaces.

Core Advancements and Potential :

  1. Enhanced Social Interactions : Eye and face tracking enable subtle, natural expressions, providing a more humanised avatar interaction. By tracking where a user looks, eye contact in virtual conversations becomes possible, fostering more engaging and personal connections in social and professional VR settings. This has the potential to elevate the Meta Connect experience, as users explore the metaverse with more genuine expressions and emotions.

  2. Improved Foveated Rendering : Advanced eye-tracking also enables dynamic foveated rendering, where the system prioritises rendering detail only in the areas where the user is focusing, reducing the workload on the headset's hardware . This can optimise performance and make VR applications smoother and more visually appealing, as it conserves resources for the most important parts of the visual field. With higher efficiency, developers can push boundaries to create more complex virtual worlds without sacrificing frame rates.

  3. Intuitive UI Navigation : Eye and face tracking could lead to revolutionary UI inputs. Eye-tracked menus and face-gesture controls could allow users to select, swipe, or zoom in on objects simply by looking or making slight facial moves. This will make interactions feel effortless and enhancing accessibility for users who may find traditional controls tedious.

  4. Increased Developer Engagement : These advancements could inspire VR developers to build more sophisticated applications that take advantage of enhanced avatar capabilities, eye contact, and interaction controls. With these tools, developers could expand social applications, immersive games, and professional tools, shaping the metaverse as a more engaging and meaningful space. Meta’s reputation as a pioneer in VR could further boost the Quest 4’s adoption in various industries—from education and training to virtual reality headsets for corporate environments.

  5. Accessories and Ecosystem : As eye and face tracking become standard features, complementary accessories may emerge to further enhance the VR experience. For instance, specialised controllers or sensors that extend motion capture or haptics could be used to enhance Meta Connect gatherings and gaming in the metaverse, creating a more seamless link between users and the digital world.

The Quest 4’s potential to set new benchmarks in VR technology could redefine user expectations for virtual reality headsets and its position as a leader in the market. Meta’s continued innovation and partnerships could boost its influence, encouraging other tech companies and content creators to invest in VR . With increased coverage from tech platforms like Lifewire , the Quest 4 could serve as a breakthrough for a new era of VR.

Challenges and Implications for Meta Quest 4 specs

Integrating eye and face tracking into Meta’s Quest 4 series represents a significant opportunity but also a challenge, particularly when balancing affordability with advanced technology. Eye and face tracking have typically been limited to high-end devices, like the Meta Quest Pro or Apple’s Vision Pro, both of which carry high price tags due to the complexities of the sensors and processing power required. Introducing these features in a way that’s accessible to a broader audience is critical if Meta wants to expand VR usage beyond enthusiasts and early adopters.

Challenges in Cost and Accessibility :

  1. Cost Constraints : Historically, eye and face tracking tech have driven up device prices significantly. For example, the Quest Pro’s $1,500 initial retail price reflected the advanced hardware and processing power needed to support these features. To bring these features to the Quest 4 at a price point that is accessible to a broader audience, Meta will need to look at innovative, cost-effective hardware options. This might include working with Android-compatible sensors or investing in custom-designed chips instead of relying on Qualcomm. These chips will need to balance power efficiency with processing needs—potentially adapting some of the advancements in the Vision Pro, but with a main focus on affordability.

  2. Technical Implementation : Eye and face tracking require precise hardware, including infrared cameras and algorithms that process subtle facial movements. For lower-cost models like a potential “Quest 4 Lite,” achieving robust tracking without the premium materials and sophisticated sensors found in the Vision Pro or Quest Pro could compromise tracking accuracy. Meta will need to streamline or find alternative ways to include these capabilities, such as implementing partial tracking or offering external sensors as optional accessories .

  3. Balancing Performance with Power Consumption : As VR devices push for higher fidelity, adding features like eye and face tracking can increase power demands. Implementing these technologies in a way that doesn’t drain battery life will require advancements in hardware efficiency, especially for Android -based processing units that might be leveraged in Meta’s ecosystem. Efficient foveated rendering through eye tracking could offset some performance costs, but balancing this with an affordable price remains challenging.

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